package game_FrozenBubble;

public class ChillStats {
	public int lvls_total;
	public int lvls_completed;
	public int spikes;
	public int bbls_launched;
	public int bbls_popped;
	
	public ChillStats(){
		lvls_total = 0;
		lvls_completed = 0;
	}
	
	public void lvlWin(){
		lvls_total++;
		lvls_completed++;
	}
	public void lvlFail(){
		lvls_total++;
	}
	public void setSpikes(int spikes){
		this.spikes = spikes;
	}
	public void bblLaunch(){
		bbls_launched++;
	}
	public void bblPopped(){
		bbls_popped++;
	}
	public void bblsPopped(int n){
		bbls_popped+=n;
	}
}
